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The features you've been waiting for...
User Interface
SEAS 3.9 has a completely new User Interface. Users of previous versions will see many familiar features, but there are also a number of changes. Most notably, integration with UltraEdit has been removed and features that supported model development are now part of the SEAS Integrated Development Environment. This means the model development workflow has changed, but is now more efficient and systematic. The user interface has also been upgraded to allow mouse controls for zooming, rotating and panning the map display.
Integrated Development Environment (IDE)
One of the most significant new features in version 3.9 is the introduction of the SEAS Integrated Development Environment (IDE). The SEAS IDE is a plug-in to the open-source Eclipse software development framework. The new IDE is a fundamental change to the SEAS architecture. The IDE provides robust functionality for SEAS model development and includes features that speed code development and improve accuracy, such as context highlighting and dynamic error-checking. The IDE also features a project manager for keeping your SEAS model library organized.
Satellite Modeling
This version includes a number of significant enhancements that support the modeling and analysis of space systems. The Satellite object definition has changed to provide more flexibility for defining orbits. Several new commands and functions have also been added to enable Earth-centric maneuver planning and rendezvous and proximity ops planning. These features enable dynamic satellite maneuvering and orbit propagation, allowing Satellite agents to respond to mission tasking in the context of a scenario.
Environment
The environment model has been improved to unify the Terrain and Weather framework, and to provide agent functions for locating environmental features. A new Region construct has been created to model three-dimensional areas for representing terrain, weather, buildings, etc. The analyst now has the flexibility to define the effect of the Region using a new Effect_Table, which maps effects (speed, Pk, Pd, reliability, etc.) within Regions to agents and devices.
Entity Grouping
Entity grouping is a powerful new method of organizing and aggregating large numbers of similar objects in your Warfile. Grouping similar objects can improve simulation execution performance by reducing the number of Pd/Pk table lookups and helps ensure agents are not mistakenly left out of desired interaction.
Outputs
The default output reports have been modified to make all output files database and post-processing friendly. As such, new reports are now available and some of the previous reports have a new format. The output files available in SEAS are as follows: 1) Run summary file, 2) Measures of utility file, 3) Comm activity file, 4) Weapon shot file, 5) Sensor detection file, and 6) Sortie activity file.
... and more!
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Last Updated ( Tuesday, 15 March 2011 )
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